All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Lrg Inf
Troll
Crushing Strength (2), Regeneration (5+)
6
4+
-
5+
9
11/14
2
3