Magwa & Jo'os [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: 40e1-1aeb-c95f-c6f1
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 1
Rules (8)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Duelist
While attacking Enemy Individuals in Melee, this unit doubles its number of Attacks.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Mighty
Individuals with this rule are no longer Yielding.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
~Lightning Bolt
RANGE: 24" || TARGETS: Enemy || MODIFIERS: Piercing (1), hits on 5+ against units in Cover || EFFECT: Roll to damage as normal.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
R: Magwa & Jo'os [1]

Hero (Lrg Cav)

~Spellcaster: 2, Beast, Goblin

6

3+

-

5+

7

12/14

0

2

Crushing Strength (2), Duelist, Individual, Inspiring, Mighty, Vicious:(Melee), Wild Charge (D3) ~Lightning Bolt (4)