Magwa'ns (10) Regiment [1]

(Unit)
Type: unit
Category: CAV
Categories: CAV, $$Inf/Hvy Inf/Cav/Cht REGIMENT, %Limited/Unique
EntryId: 4cc1-1dea-2cee-745e
Hidden: false
Costs: 3 US130 pts

Constraints:

max(roster): 1
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (4)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Magwa'ns (10) Regiment [1]

Cav

Beast

6

3+

-

4+

12

12/14

3

2

Crushing Strength (1), Nimble, Vicious:(Melee), Wild Charge (D3)