Misc |
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Mawpup:
Maximum 1 Mawpup caged at any time. The Mawpup must be used when this unit attacks in Melee. Once per Turn, a Mawpup grants this unit an additional 6 attacks which always hit on 4+, and have Crushing Strength (1). These attacks should be resolved separately before this unit's normal attacks, and do not inherit Special Rules from this unit, nor do they double/triple for flank/rear Charges. The Mawpup is then destroyed. |