Hellequin Blood-Masque

(Unit)
Type:

unit

Category:

HERO: You MUST Manually Validate Unlocks

Categories:

HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Individual

EntryId:

bbe5-8ed9-71cb-d8a6

Hidden:

false

Costs: 85 pts
Options (1)
Rules (5)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Fury
While Wavering, this unit may still declare a Counter Charge.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
N: Hellequin Blood-Masque

Hero (Cav)

Hellequin

8

3+

-

5+

3

11/13

0

3

Crushing Strength (1), Fury, Individual, Regeneration (5+), Thunderous Charge (1)

Modifiers:

repeat for every 1000 pts of any in roster

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