Abyssal Fiend

(Unit)
Type:

unit

Category:

TTN: You MUST Manually Validate Unlocks

Categories:

TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn

EntryId:

8ee8-0614-803b-1da3

Hidden:

false

Costs: 1 US175 pts
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Fury
While Wavering, this unit may still declare a Counter Charge.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
~Fireball
RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.

Profiles:

Profile TypeSpMeRaDeAttNeUSHt
K: Abyssal Fiend

Ttn

7

3+

-

5+

7

15/17

1

6

Key:

~Spellcaster: 0, Abyssal, Warmaster

Special:

Brutal, Crushing Strength (2), Fury, Inspiring, Vicious:(Melee) ~Fireball (10)

Modifiers:

repeat for every 1000 pts of any in roster

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