Idol of Shobik [1]

(Unit)
Type:

unit

Category:

HERO: You MUST Manually Validate Unlocks

Categories:

@Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Limited/Unique, HERO: You MUST Manually Validate Unlocks

EntryId:

bcb1-c89d-42cd-579c

Hidden:

false

Costs: 1 US290 pts

Constraints:

max(roster): 1
Rules (8)
Aura
This unit and all Friendly Core units while within 6" have the (x) special rule, according to name or keyword qualifiers. Non-cumulative.
Iron Resolve
If this unit is Steady as a result of a Nerve test, it removes 1 damage previously suffered.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Lifeleech
When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes, up to a max of (n). Lifeleech has a max total of 3.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Very Inspiring
If this unit, or any Friendly Core unit within 9" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands. Any rule that affects Inspiring also affects Very Inspiring.
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.

Profiles:

Profile TypeSpMeRaDeAttNeUSHt
U: Idol of Shobik [1]

Hero (Mon)

7

3+

-

6+

10

-/18

1

5

Key:

~Spellcaster: 0, Construct, Giant, Old God

Special:

Aura (Iron Resolve), Crushing Strength (3), Lifeleech (1), Shambling, Strider, Very Inspiring ~Heal (5)

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