Iron-caster

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %Individual, %[H] Artefacts
EntryId: 9798-bdcc-8462-9966
Hidden: false
Costs: 110 pts
Options (5)
Rules (4)
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Ariagful's Flame
Iron-caster/Supreme Iron-caster: Whenever this unit rolls to damage with Fireball, it can re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Iron-caster

Hero (Inf)

~Spellcaster: 2, Dwarf, Hellforged

4

4+

-

5+

1

11/13

0

2

Ariagful's Flame, Individual, Inspiring:(Hellforged only) ~Heal (3:(Hellforged only))

Misc
Ariagful's Flame

Iron-caster/Supreme Iron-caster: Whenever this unit rolls to damage with Fireball, it can re-roll all dice that score a natural, unmodified 1.

Modifiers:

repeat for every 1000 pts of any in roster