Infernox

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: d0ec-334c-f106-a8fe
Hidden: false
Costs: 1 US140 pts
Options (1)
Rules (6)
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Brutal
When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
P: Infernox

Hero (Lrg Inf)

Hellforged

5

3+

-

6+

6

-/13

1

3

Brutal, Crushing Strength (2), Nimble, Thunderous Charge (1), Vicious:(Melee), Wild Charge (D3)

Modifiers:

repeat for every 1000 pts of any in roster