Ba'su'su the Vile [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: c228-9ec9-184c-0fcc
Hidden: false
Costs: 210 pts

Constraints:

max(roster): 1
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Mighty
Individuals with this rule are no longer Yielding.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
M: Ba'su'su the Vile [1]

Hero (Hvy Inf)

Abomination, Gargoyle

10

3+

-

5+

7

14/16

0

2

Crushing Strength (2), Fly, Individual, Inspiring:(Gargoyle only), Mighty, Regeneration (5+)