Water Elementals (03) Regiment

(Unit)
Type: unit
Category: LRG INF
Categories: LRG INF
EntryId: 33ed-a7f7-e3f0-331a
Hidden: false
Costs: 2 US130 pts
Options (1)
Rules (4)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
E: Water Elementals (03) Regiment

Lrg Inf

Waterbound

7

4+

-

5+

9

-/14

2

3

Crushing Strength (1), Regeneration (5+), Shambling, Strider