Wild Gur Panthers* (10) Regiment

(Unit)
Type:

unit

Category:

CAV

Categories:

CAV, @Troop, *Irregular

EntryId:

b843-48aa-92d8-6284

Hidden:

false

Costs: 3 US130 pts
Options (1)
Rules (3)
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Wild Gur Panthers* (10) Regiment

Cav

Beast

10

4+

-

3+

12

12/14

3

2

Nimble, Pathfinder, Vicious:(Melee)

Building an army? Create, validate and share your list with New Recruit, army builder for Kings of War: 3rd Edition and many more games.

Try the builder