Spirit Walkers (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: 42be-b52c-62ee-0361
Hidden: false
Costs: 3 US160 pts
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
A: Spirit Walkers (20) Regiment

Inf

Berserker, Herd, Phantasm

6

3+

-

3+

15

-/15

3

2

Pathfinder, Thunderous Charge (1), Wild Charge (D3)