Moonfang [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: d48d-4999-4330-0a8f
Hidden: false
Costs: 1 US210 pts

Constraints:

max(roster): 1
Rules (7)
Primal Savagery
Moonfang [1]: Friendly Core units that are Engaged with the same Enemy unit as Moonfang have Vicious:(Melee).
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Misc
Primal Savagery

Moonfang [1]: Friendly Core units that are Engaged with the same Enemy unit as Moonfang have Vicious:(Melee).

Profile TypeKeySpMeRaDeAttNeUSHt
P: Moonfang [1]

Hero (Lrg Inf)

Beast, Lycanthrope

9

3+

-

5+

6

14/16

1

3

Crushing Strength (2), Inspiring, Nimble, Pathfinder, Primal Savagery, Regeneration (4+), Vicious:(Melee)