Great Chieftain on Minotaur Chariot

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero, @Hero/Mon/Ttn/War Eng, %[H] Artefacts
EntryId: f135-053b-598c-c033
Hidden: false
Costs: 1 US140 pts
Options (2)
Rules (7)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Fury
While Wavering, this unit may still declare a Counter Charge.
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Wild Charge
This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before choosing your Movement order(s).
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
S: Great Chieftain on Minotaur Chariot

Hero (Cht)

Herd, Minotaur

6

3+

-

5+

5

13/16

1

3

Crushing Strength (1), Fury, Inspiring, Nimble, Strider, Thunderous Charge (2), Wild Charge (D3)

Modifiers:

repeat for every 1000 pts of any in roster