Forest Shamblers (03) Regiment

(Unit)
Type: unit
Category: LRG INF
Categories: LRG INF
EntryId: 1b34-cf39-6a44-b24a
Hidden: false
Costs: 2 US120 pts
Options (1)
Rules (4)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Scout
This unit can make a single At the Double or Advance order after Set-Up is finished but before the first Turn of the first Round begins. If moving At the Double from this, it treats Obstacles and Difficult Terrain as Open Terrain. If both armies have Scout units, each player rolls a D6. Higher scorer decides who moves their first Scout, and then players alternate.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
E: Forest Shamblers (03) Regiment

Lrg Inf

Verdant

6

4+

-

5+

9

-/14

2

3

Crushing Strength (1), Pathfinder, Scout, Shambling