Water Elementals (06) Horde

(Unit)
Type:

unit

Category:

LRG INF

Categories:

LRG INF, $$Swa/Lrg Inf/Mon Inf/Lrg Cav HORDE, %HORDE/LEGION Artefacts

EntryId:

4dee-b12d-ed70-bee6

Hidden:

false

Costs: 3 US220 pts
Options (3)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Rules (4)
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Shambling
This unit cannot be given an At the Double Movement order, except when carrying out a Scout move.
Strider
This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
E: Water Elementals (06) Horde

Lrg Inf

Sacred Water, Waterbound

7

4+

-

5+

18

-/17

3

3

Crushing Strength (1), Regeneration (5+), Shambling, Strider

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