Order of Redemption* (05) Troop

(Unit)
Type: unit
Category: CAV
Categories: CAV, @Troop, *Irregular
EntryId: 09b7-cd28-daa8-b217
Hidden: false
Costs: 1 US165 pts
Options (1)
Rules (4)
Headstrong
If this unit begins its Turn Wavering, roll a D6 before declaring its Movement order. On a 3+ it shrugs off the effects of Wavering and is Disordered instead.
Thunderous Charge
All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
C: Order of Redemption* (05) Troop

Cav

Human, Order, Sacred Water

8

3+

-

5+

10

12/14

1

3

Headstrong, Inspiring, Regeneration (5+), Thunderous Charge (2)