Wild Gur Panthers* (10) Regiment

(Unit)
Type: unit
Category: CAV
Categories: CAV, @Troop, *Irregular
EntryId: 8b87-0156-4536-162d
Hidden: false
Costs: 3 US130 pts
Options (1)
Rules (3)
Nimble
This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee with Phalanx or Ensnare, it loses Nimble until the end of its following Turn.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
C: Wild Gur Panthers* (10) Regiment

Cav

Beast

Nimble, Pathfinder, Vicious:(Melee)

10

4+

-

3+

12

12/14

3

2