Elven Archmage

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 1e88-6902-6f92-583b
Hidden: false
Costs: 60 pts
Options (8)
Rules (2)
Master of Magic
Elven Archmage: This unit can re-roll all to hit rolls of a natural, unmodified 1 with Bane Chant, Heal, Hex, Lightning Bolt, Mind Fog and Wind Blast.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).

Profiles:

Misc
Master of Magic

Elven Archmage: This unit can re-roll all to hit rolls of a natural, unmodified 1 with Bane Chant, Heal, Hex, Lightning Bolt, Mind Fog and Wind Blast.

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
L: Elven Archmage

Hero (Inf)

~Spellcaster: 2, Elf

Master of Magic, Individual

6

5+

-

4+

1

11/13

0

2

Modifiers:

repeat for every 1000 pts of any in roster