Avatar of the Green Lady [1]

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual, %Limited/Unique, HERO: You MUST Manually Validate Unlocks
EntryId: d9b9-96fa-d1fa-be5e
Hidden: false
Costs: 185 pts

Constraints:

max(roster): 1
Rules (8)
Balance
Avatar of the Green Lady [1]: At the start of each of your Turns, you may choose for this unit to have either Cloak of Death or Radiance of Life.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Inspiring
If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers. The second result stands.
Fly
This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly. If a unit with Fly has Nimble, then that is also lost while Disordered.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
~Heal
RANGE: 12" || TARGETS: Friendly, Self, CC || MODIFIERS: - || EFFECT: For each hit landed, the target removes 1 damage previously suffered.
Cloak of Death
After this unit has completed its Movement order, all Enemy units within 6" take an immediate 1 damage. Units can only be damaged by 1 source of Cloak of Death per Turn. No Nerve test is required from this damage.
Radiance of Life
In the Movement Phase, after it has completed its order, this unit and all Friendly Core units within 6" of it immediately remove 1 damage previously suffered. Units can only be affected by 1 source of Radiance of Life per Turn.

Profiles:

Misc
Balance

Avatar of the Green Lady [1]: At the start of each of your Turns, you may choose for this unit to have either Cloak of Death or Radiance of Life.

Profile TypeKeySpMeRaDeAttNeUSHt
L: Avatar of the Green Lady [1]

Hero (Inf)

~Spellcaster: 3, Phantasm, Verdant

10

5+

-

5+

1

13/15

0

2

Balance, Fly, Individual, Inspiring, Regeneration (5+) ~Heal (6)