Assassin

(Unit)
Type: unit
Category: HERO: You MUST Manually Validate Unlocks
Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
EntryId: 2c6e-218d-f645-73bd
Hidden: false
Costs: 80 pts
Options (2)
Rules (6)
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Individual
Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies, and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
Duelist
While attacking Enemy Individuals in Melee, this unit doubles its number of Attacks.
Piercing
All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage.
Stealthy
Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier.
Vicious
Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
L: Assassin

Hero (Inf)

Human

6

3+

4+

4+

5

10/12

0

2

Crushing Strength (1), Duelist, Individual, Stealthy, Vicious,

Modifiers:

repeat for every 1000 pts of any in roster