Naiad Ensnarers (20) Regiment

(Unit)
Type: unit
Category: INF
Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT
EntryId: fa6e-3caa-5b80-5027
Hidden: false
Costs: 3 US140 pts
Options (4)
Unlocked Troops (2) [Visual Indicator/Reminder]:
Unlocked Unit (Pick 1) [Visual Indicator/Reminder]:
Rules (3)
Ensnare
Melee attacks against this unit's front facing suffer an additional -1 to hit.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.

Profiles:

Profile TypeKeySpecialSpMeRaDeAttNeUSHt
A: Naiad Ensnarers (20) Regiment

Inf

Naiad

Ensnare, Pathfinder, Regeneration (5+)

5

4+

-

3+

12

13/15

3

2