Hydra

(Unit)
Type: unit
Category: TTN: You MUST Manually Validate Unlocks
Categories: TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn
EntryId: 5fd6-2a4c-3a72-10b9
Hidden: false
Costs: 1 US150 pts
Rules (4)
Multiple Heads
Hydra: In addition to the basic 5, the Hydra has a number of additional Attacks equal to its current points of Damage.
Crushing Strength
All Melee hits landed by this unit have a +(n) modifier when rolling to damage.
Regeneration
When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every result of (n) or higher, it immediately removes 1 damage previously suffered.
Pathfinder
This unit suffers no movement penalties for Difficult Terrain, treating it as Open Terrain in the Movement Phase. It is not Hindered for Charging through, or ending its Charge on, Difficult Terrain. Obstacles still Hinder.

Profiles:

Profile TypeKeySpMeRaDeAttNeUSHt
K: Hydra

Ttn

Beast

6

4+

-

5+

5*

16/18

1

6

Crushing Strength (2), Multiple Heads, Pathfinder, Regeneration (5+)

Misc
Multiple Heads

Hydra: In addition to the basic 5, the Hydra has a number of additional Attacks equal to its current points of Damage.

Modifiers:

repeat for every 1000 pts of any in roster