Blood Slaughterer

(Entry)
Type: model
EntryId: bc3e-42a0-d164-2482
Hidden: false
Costs: 110 Pts

Constraints:

min: 1
max: 3
Options (2)
Rules (5)
Traitor
A model with this special rule may only be included in an army that has the Traitor Allegiance.
Furious Charge (X)
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase.The bonus added to the model's Strength is equal to the value in brackets after the special rule, for example a model with FuriousCharge (2) adds a bonus of +2 to its Strength.
A model that has made a Disordered Charge that turn receives no benefit from Furious Charge (sec page 182).
Hit & Run
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Assault phase. If the unit wishes to do so, it must take an Initiative test.
If the Test is failed, nothing happens and the models remain locked in the fight.
If the Test is passed, choose a direction – then roll 2D6 and add the unit’s Movement Characteristic to the result. As long as the distance rolled, in inches, is sufficient to allow the entire unit to move over 1" away from all of the enemy units they are locked in combat with, the unit breaks away from combat and must immediately move a number of inches in the chosen direction equal to the 2D6 + Movement result, ignoring the models they were locked in combat with. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat immediately Consolidate a number of inches equal to their Initiative.
A Hit & Run Move is not slowed by Difficult Terrain, but does trigger Dangerous Terrain tests as normal. It may not be used to move into base or hull contact with enemy units, and models instead stop 1" away. If there are units with this rule on both sides who wish to disengage, roll off to determine who goes first and then alternate disengaging them. If the last of these ends up no longer in combat, it Consolidates instead.
Malefic Aegis (X)
Malefic Aegis confers an Invulnerable Save equal to the value of X. Invulnerable saves granted by Malefic Aegis do not stack with other Invulnerable Saves but can benefit from rules (such as cyber-familiar) that specifically increase existing saves.
Move Through Cover
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.

Profiles:

Unit MoveWSBSSTWIALdSave
Blood Slaughterer

9

5

3

6

6

5

3

4

9

3+

Dreadnought (Corrupted Engine)