Proteus Neuro-lash

(Entry)
Type: upgrade
LinkId: d428-0a32-f2a8-76df
Hidden: false
Costs: 5 Pts

Constraints:

max: 1
Rules (3)
Two-handed
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons (see page 177).
Deflagrate
After normal attacks by this weapon have been resolved, count the number of unsaved Wounds caused on the target unit. Immediately resolve a number of additional automatic Hits on the same unit using the weapon’s profile equal to the number of unsaved Wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional Hits to take effect. These additional Hits do not themselves inflict more Hits and do not benefit from any other special rules possessed by the attacking model, such as Preferred Enemy (X) or Precision Strikes (X).
Master-crafted
Weapons with the Master-crafted special rule allow the bearer to re-roll one failed roll To Hit per turn with that weapon.

Profiles:

Weapon RangeStrengthAPType
Proteus Neuro-lash

-

+3

-

Melee, Two-handed. Deflagerate

Modifiers:

set name Master-crafted Proteus Neuro-lash
1 selections of Melee Weapon in Knight Centura (recursive)
Used By (7)