Once per turn, at the start of any Phase, the Psyker with this Psychic Power’s controlling player may select a single enemy unit within 24" and line of sight of the Psyker and take a Psychic check. If that Check is passed then the target unit may not make any Reactions for the duration of that Phase. If the Check is failed then the Psyker suffers Perils of the Warp.
Psychic Weapon
Range
Strength
AP
Type
Telepathic Hallucinations
36"
-
-
Assault 6, Hallucinations, Psychic Focus
Aetheric Lightning
18"
3
4
Assault 4, Force
Building an army? Create, validate and share your list with New Recruit, army builder for Horus Heresy (2022) and many more games.