Inductii

(Entry)
Type: upgrade
LinkId: d298-2d47-da5a-d9d2
Hidden: true

Constraints:

max: 1
Rules (20)
White Scars Legion Inductii Template
World Eaters Legion Inductii Template
Space Wolves Legion Inductii Template
Blood Angels Legion Inductii Template
Salamanders Legion Inductii Template
Night Lords Legion Inductii Template
Word Bearers Legion Inductii Template
Sons of Horus Legion Inductii Template
Emperor’s Children Legion Inductii Template
The Revenant Legion
A unit that includes one or more models with this special rule may not make Sweeping Advances. In addition, if a unit that includes any models with this special rule wins a combat and all enemy units that it was locked in combat with Fall Back or are entirely removed as casualties, then all models in the unit gain the Fear (1) special rule until the end of the battle.
Unscrupulous Murderers
If the Legion Despoiler Sergeant of a unit with this special rule is involved in a Challenge, at the start of Initiative step 10 you can select up to two other models from the same unit and roll a D6 for each model selected. On a 2+, that model can resolve its attacks during this step. These attacks can only be allocated to the enemy model involved in that challenge. On a 1, that model must resolve its attacks during this step against their own unit. If they do so, these attacks can only be allocated to the Legion Despoiler Sergeant model from their own unit and any wounds inflicted do not count towards the Assault results. If either model involved in the Challenge is destroyed by these attacks, the Challenge is no longer considered to be ongoing and the remaining model can fight normally when their Initiative step is reached.
Wargear of Heroes
The controlling player of a model with this special rule may re-roll all failed To Hit rolls of ‘1’ for attacks made for that model with a melee weapon.
Creed of Brutality
At the start of each Assault phase, if a unit that includes at least one model with this special rule has any models within 6" of a friendly model with the Legiones Astartes (Sons of Horus) special rule that has a Weapon Skill characteristic of 5 or more, all models in the unit with this special rule gain the Rampage (1) and Furious Charge (1) special rules until the end of that Phase.
Headstrong
When declaring a Charge for a unit composed entirely of models with this special rule, the controlling player can declare it will be a headstrong charge. If they do so, when rolling to determine the Charge Distance, add 2 to the result and that charge is Disordered (this does not allow units to Charge a total distance of more than 12").
Proof of Valour
When a model with this special rule suffers an unsaved Wound during the Fight Sub-phase while locked in combat with at least one enemy unit whose majority Weapon Skill is 5 or more, it can make a special Proof of Valour roll to avoid suffering the wound.
Roll a D6 each time an unsaved Wound is suffered. On a result of 5+, the unsaved Wound is discounted – treat it as having been saved. On any other result the Wound is taken as normal.

This is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.

If one or more Wounds is discounted due to this special rule, and the unit that beneffited from this special rule has not been entirely removed as casualties or forced to Fall Back, then at the end of the Fight Sub-phase, that unit is said to have proved their valour. At the end of the battle, if any units from a player’s army proved their valour, that player scores 1 additional Victory point.
Empty Vessels
At the end of each Game Turn, the controlling player of a unit with this special rule rolls a D6 for each such unit that does not have the Corrupted Unit Sub-type. Add 1 to the result if any enemy units were destroyed as a result of an attack or sweeping advance made by that unit during this Game Turn and add 1 to the result if the enemy Warlord has been destroyed during the battle. On a 5+, that unit suffers D3 wounds with an AP value of ‘-’ and gains the Corrupted Unit Sub-type and the Furious Charge (1) special rule.
Perfection Embodied
All models in a unit with this special rule are considered to have a Leadership Characteristic of 10 when resolving Morale checks in the Shooting phase or Pinning tests (but not Psychic checks). If a unit with this special rule is part of a combat that results in a draw, then a side that includes one or more models at the end of the Fight sub-phase with this special rule is counted as having lost the combat by 1 point. If both sides include models with this special rule then the combat remains a draw.
Ravening Madmen
Any model making a To Wound roll in the Assault phase against a unit composed entirely of models with this special rule reduces its Strength by -1 when determining the score required To Wound (this does not affect the attacking unit's Strength for the purposes of inflicting Instant Death). Additionally, any To Hit rolls made in the Assault phase targeting a unit that includes one or more models with this special rule, always count the majority Weapon Skill of the target unit as 3, regardless of the actual Weapon Skill of the models in that unit.

A unit that includes models with this special rule may only be joined by models with this special rule, or the Primarch Angron, and models with this special rule may not join a unit that includes any models without this special rule.
Rampage (X)
At the start of any Fight sub-phase, models with the Rampage special rule gain a number of Attacks equal to the value listed in brackets if outnumbered by enemy models (including the effects of the Bulky special rule) – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that Phase. For example, a model with the Rampage (D3) special rule that is outnumbered by the enemy in close combat receives D3 additional Attacks in that Fight sub-phase.

A model that has made a Disordered Charge that turn receives no benefit from Rampage (see page 182).
Furious Charge (X)
In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase.The bonus added to the model's Strength is equal to the value in brackets after the special rule, for example a model with FuriousCharge (2) adds a bonus of +2 to its Strength.
A model that has made a Disordered Charge that turn receives no benefit from Furious Charge (sec page 182).

Modifiers:

set hidden false
or
1 selections of XII: World Eaters in force (recursive)
1 selections of XVII: Word Bearers in force (recursive)
1 selections of V: White Scars in force (recursive)
1 selections of VI: Space Wolves in force (recursive)
1 selections of XVI: Sons of Horus in force (recursive)
1 selections of XVIII: Salamanders in force (recursive)
1 selections of VIII: Night Lords in force (recursive)
1 selections of III: Emperor's Children in force (recursive)
1 selections of IX: Blood Angels in force (recursive)
Used By (2)