Psychic Powers

(Entry)
Type: upgrade
EntryId: 7be1-f090-72cf-92c7
Hidden: false

Constraints:

min: 2
max: 2
Rules (1)
Force
Any Psyker with a weapon or ability with this special rule may choose to make a Psychic check before making any attacks with that weapon or resolving the ability. If the Check is successful then the Strength value of any attacks made is doubled. If the Check is failed then Perils of the Warp is resolved targeting the unit containing the model that failed its Check. If the Psyker survives Perils of the Warp then it may attack as normal.

Profiles:

Psychic Weapon RangeStrengthAPType
Aetheric Lightning

18"

3

4

Assault 4, Force