Crysos Morturg

(Entry)
Type: unit
Categories: Legiones Astartes, Psyker:, Heavy Sub-type:
EntryId: 56d5-bad2-14e6-2277
Hidden: false
Costs: 175 Pts

Constraints:

max(roster): 1
Options (10)
Rules (6)
Relentless
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Stubborn
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.
Legiones Astartes (Death Guard)
Remorseless:  A model with this special rule that does not have the Cavalry Unit Type or Artillery Unit Sub-type ignores any modifiers or restrictions on moving during the movement phase (Including modifiers imposed by Terrain or Restrictions from rules such Pinning which would normally stop them from moving) as long as the model does not Run or make use of another alternative form of Movement such as 'Activating a jump pack, Disembarking, or deploying via Deep Strike. Furthermore, as long as the model has not Run or used another alternative form of Movement in the controlling player's Movement phase, it is counted as Stationary when making shooting attacks until the start of the Controlling Player's next turn. This special rules does not affect whether or not a model may make a Charge, and does not allow models with the Vehicle Unit Type to ignore the effect of an Immobilised result on the Vehicle Damage table (But does allow a model with the Vehicle Unit Type to move even when under the effect of the Crew Stunned result on the Vehicle Damage table)
Counter-Attack (X)
If a unit contains at least one model with this special rule, and that unit is Charged, every model with the Counterattack special rule gains a number of additional Attacks equal to the value in brackets listed as part of this special rule. If no value is listed then the unit gains +1 Attack.
If, when Charged, the unit was already locked in combat or has made the Hold the Line Reaction, the Counterattack special rule has no effect.
Bitter Duty
A unit that includes any models with this special rule may not be joined by any model that does not also have this special rule (this includes Legion Techmarines and Legion Apothecaries, which may not be assigned to a unit with this special rule unless they also have this special rule).
Shrouded (X)
When a model with this special rule suffers an unsaved Wound, Glancing Hit or Penetrating Hit, it can make a special Shrouded roll to ignore it (this is not a Saving Throw and so can be used against attacks that state that 'no Saves of any kind are allowed'). Shrouded rolls may not be taken against Melee Attacks, against attacks with the Ignores Cover special rule or for models with the Fearless special rule.
Roll a D6 each time an unsaved Wound, Glancing Hit or Penetrating Hit is suffered by a model with this special rule. On a result that is equal to or greater than the value in brackets, that unsaved Wound, Glancing Hit or Penetrating Hit is ignored. On any other result, the Wound, Glancing Hit or Penetrating Hit is applied as normal. For example, a unit with the special rule Shrouded (6+) would need to score a 6 in order to ignore a Wound, Glancing Hit or Penetrating Hit inflicted upon it.
If on any unit this rule is presented simply as Shrouded, without a value in brackets, then count it as Shrouded (6+)
This is a Damage Mitigation roll - any model may make only a single Damage Mitigation roll of any type for any given Wound, Glancing Hit or Penetrating Hit (see page 174).

Profiles:

Psychic Power
Shielded by Hate:

Once per battle, when Crysos Morturg is reduced to 0 Wounds or otherwise removed from play as a casualty the controlling player may immediately make a Psychic check for Crysos Morturg. If the Psychic check is passed then Crysos Morturg is not removed as a casualty, but is instead placed in Reserves with 1 Wound remaining, and may re-enter play as normal. If the Psychic check is failed then Crysos Morturg is removed as a casualty as normal and if Crysos Morturg was part of a unit when the Psychic check is failed, then the unit suffers Perils of the Warp.

Used By (1)