VII: Imperial Fists

(Unit)
Type: upgrade
Category: Allegiance:
Categories: Legiones Astartes, Allegiance:
LinkId: f1fc-d6e3-4b34-52b9
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Legiones Astartes (Imperial Fists)
Discipline and Resolve: Models with this special rule gain a bonus of +1 to all To Hit rolls with any Auto weapon or Bolt weapon as part ofany Shooting Attack (including as part of any Reaction).

Profiles:

Reactions
Imperial Fists Advanced Reaction:

This Advanced Reaction is available only to units composed entirely of models with the Legiones Astartes (Imperial Fists) special rule. Unlike Core Reactions, Advanced Reactions are activated in unique and specific circumstances, as noted in their descriptions, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.

The Best Defence – This Advanced Reaction may be made once per battle, during the opposing player’s Movement phase when any enemy unit ends a Move within 10" and within line of sight of any model with the Legiones Astartes (Imperial Fists) special rule in a unit under the Reactive player’s control, with that unit making the Reaction. The Reactive player may declare a Charge for the Reacting unit against the enemy unit which triggered this Reaction once that enemy unit has completed its move, and as if it were the controlling player’s Assault phase, with a Charge Distance in inches equal to D6 plus the lowest unmodified Initiative Characteristic of any model in the Reacting Unit and any Charge modifiers the unit has. If the Charge is successful, the units are locked in combat and fight in the Assault phase as normal, with the Charging unit benefiting from any Charge bonuses, Hammer of Wrath (X), etc. If the Charge fails, no Surge move is made.

Modifiers:

add category Mortalis Assault FoC
Used By (1)