Land Raider Proteus Carrier

(Entry)
Type: upgrade
Categories: Vehicle:, Legiones Astartes, Transport Sub-type:, Reinforced Sub-type:
LinkId: 2907-01ec-00ef-38dd
Hidden: false
Costs: 220 Pts
Options (6)
Rules (4)
Assault Vehicle
Passengers Disembarking from Access Points on a Vehicle with this special rule can Charge on the turn they do so (including when forced to make an Emergency Disembarkation) unless the Vehicle arrived from Reserves that turn.
Power of the Machine Spirit
A Vehicle with this special rule may attack different targets with each Ranged weapon it is permitted to fire during any Shooting Attack.
Ignore Crew Shaken and Stunned (Hammer of Olympia)
All Legion Predator Squadrons, Legion Vindicator Squadrons, Land Raider Proteus Carriers and Legion Land Raider Spartan models in a Detachment using this Rite of War ignore the effects of the Crew Shaken and Crew Stunned results on the Vehicle Damage table.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Profiles:

Vehicle MoveBSFrontSideRearHPTransport Capacity
Land Raider Proteus Carrier

12

4

14

14

14

5

12

Unit Type:

Vehicle (Transport, Reinforced)

Access Points:

One on each side of the hull and one at the front.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Flying Vehicle
1 selections of Angel's Wrath^ in force (recursive)
add category Non-Flying/Fast/Skimmer Vehicle
1 selections of Sky-Hunter Phalanx in force (recursive)
append name (Reserve Only)
1 selections of Hammerfall Strike Force (IF) in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden true
1+ selections of Mortalis Assault FoC in force (recursive)
set hidden true
or
1 selections of Angel's Wrath^ in force (recursive)
11+ selections of model in parent
1 selections of Sky-Hunter Phalanx in force (recursive)
Used By (64)