Ka’bandha Unbound

(Entry)
Type: unit
Categories: Daemon Unit-type:, Character, Gargantuan Unit Sub-type, Unique Sub-type, Heedless Slaughter
EntryId: baa5-baed-1a62-c820
Hidden: false
Costs: 575 Pts

Constraints:

max(force): 1
max(roster): 1
Options (6)
Rules (11)
Eternal Rivalry
If any enemy army includes Sanguinius, the following Secondary Objective comes into effect:


If Sanguinius is removed as a casualty while fighting in a Challenge against Ka'bandha Unbound, Ka'bandha Unbound's controlling player scores 2 Victory points – this is in addition to any points scored for Slay the Warlord. However, if Ka'bandha Unbound is removed as a casualty while it is fighting in a Challenge against Sanguinius, Ka'bandha Unbound's controlling player instead loses 1 Victory point.
Scythe of Hatred
At the end of any Assault phase, after the results of any combats have been worked out and Sweeping Advances and Consolidations have been completed, Ka'bandha Unbound may make a special Scythe of Hatred attack. To resolve this attack, the controlling player places a Hellstorm template with the narrow end in contact with Ka'bandha Unbound's base. Any unit with models underneath the template suffers a number of automatic S6, AP- Hits equal to the number of unsaved Wounds caused by Melee Attacks made by Ka'bandha during the preceding Assault phase (this does not include any modifiers to the score used to determine who won a Combat).
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Unbound
Some Daemons, such as Ka’bandha or Samus, have multiple profiles, presenting the different manners in which they manifest. A model with this rule cannot be included in the same army as its Bound version – an army that includes Samus Unbound cannot also include Samus Bound.
Traitor
A model with this special rule may only be included in an army that has the Traitor Allegiance.
Rampage (X)
At the start of any Fight sub-phase, models with the Rampage special rule gain a number of Attacks equal to the value listed in brackets if outnumbered by enemy models (including the effects of the Bulky special rule) – count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that Phase. For example, a model with the Rampage (D3) special rule that is outnumbered by the enemy in close combat receives D3 additional Attacks in that Fight sub-phase.

A model that has made a Disordered Charge that turn receives no benefit from Rampage (see page 182).
Adamantium Will (X+)
Models with the Adamantium Will special rule gain an Invulnerable Save against any Wound inflicted by a weapon with the Force or Psychic Focus special rules and Wounds inflicted by Perils of the Warp – the value of this Save is indicated in brackets after the rule. For example, a model with Adamantium Will (5+) gains a 5+ Invulnerable Save against any Wound inflicted by a weapon with the Force or Psychic Focus special rules and Wounds inflicted by Perils of the Warp. If, for any reason, the Adamantium Will special rule is presented without a value in brackets then consider the rule to be Adamantium Will (5+).
Æthereal Invulnerability (X)
A model with this special rule gains an Invulnerable Save equal to the value listed in brackets. This Invulnerable Save cannot be taken against attacks made with weapons with the Force special rule.
Hammer of Wrath (X)
If a model with this special rule ends its Charge Move in base or hull contact with an enemy model, it makes a number of additional attacks equal to the value in brackets listed as part of this special rule.These attacks hit automatically and are resolved at the models unmodified Strength with AP-. These attacks do not benefit from any of the model's special rules (such as Furious Charge, Rending, etc.).These attacks are resolved during the Fight sub-phase at Initiative step 10 but do not grant the model an additional Pile-in Move.

If a model with this special rule Charges a Vehicle of any kind or a Building, the hits are resolved against the Armour Value of the Facing the charging model is touching. If the model is in contact with two or more Facings, the player controlling the target model chooses a Facing upon which the attacks are resolved. If a model with this special rule Charges a Building or Vehicle that is a Transport, the hits are resolved against the Building or Vehicle, not the unit Embarked within the Building or Vehicle.
Hatred (X)
This rule is presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction or a specific unit. For example, Hatred (Mechanicum) means any model of the Mechanicum Faction, whilst Hatred (Thallax) means only Thallax. A model striking a Hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.

The effects of this special rule only apply when a unit that has it begins an Assault phase not locked in combat and then either Charges or is Charged by an enemy unit. If an enemy unit Charges this unit when it is already locked in combat then that does count as a new ‘first’ turn of combat for the effects of Hatred.
It Will Not Die (X)
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but that has not been removed as a casualty or destroyed. On a roll equal to or greater than the number in brackets associated with the special rule, that model regains a Wound, or Hull Point, lost earlier in the game. For example, a model with It Will Not Die (5+) would regain a lost Wound on the roll of a 5 or more.
Used By (1)