Blades of Samus

(Entry)
Type: upgrade
EntryId: 4e0b-56a7-1e28-3b3c
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Armourbane (X)
If a model or weapon has this special rule, it rolls an additional D6 for armour penetration when targeting a Vehicle model, or, when targeting a model with the Automata or Dreadnought Unit Type, re-rolls all failed rolls To Wound instead. These effects apply to both Shooting Attacks and close combat attacks.

Some instances of the Armourbane special rule may include a qualifier after the rule in brackets, for example Armourbane (Melta) or Armourbane (Melee). These variant rules are described below:

Armourbane (Melta): A model or weapon with this Armourbane special rule only gains the benefits of the Armourbane special rule when at half range or less. If the attack is more than half its Maximum Range away, it rolls to penetrate as normal. If a weapon with this version of Armourbane also has the Blast special rule (see page 234), measure the distance to the centre of the Blast marker after it has scattered. If this is half the weapon’s range or less, then all Hits are counted as having the Armourbane special rule, otherwise the Hits are resolved as if they did not have the Armourbane special rule.

Armourbane (Melee): A weapon or model with this version of the Armourbane special rule only gains the benefits of the Armourbane special rule when attacking in close combat.

Armourbane (Ranged): A weapon or model with this version of the Armourbane special rule only gains the benefits of the Armourbane special rule when making Shooting Attacks.
Murderous Strike (X)
Attacks with this special rule cause Instant Death on a To Wound roll equal to the number in brackets associated with the specific rule. Roll any viable Saves against this Instant Death-causing Wound separately and before any other Wounds the attack inflicts.
Immaterial Blades (X)
When rolling To Wound for a model that has the Immaterial Blades (X) special rule, or is attacking with a weapon that has the Immaterial Blades (X) special rule, for each To Wound roll or Armour Penetration roll of 6 or higher, the controlling player resolves these Wounds or any Penetrating Hits at the AP value listed in brackets, instead of the weapon’s normal AP value.

Profiles:

Weapon RangeStrengthAP
Blades of Samus

-

User

2

Melee, Armourbane (Melee), Murderous Strike (5+), Immaterial Blades (AP1)