Bound Samus

(Entry)
Type: unit
Categories: Bound Sub-type, Character, Monstrous Sub-type:, Daemon Unit-type:, Encroaching Ruin
EntryId: e6cf-4fa9-df0d-64c7
Hidden: false
Costs: 380 Pts

Constraints:

max(force): 1
max(roster): 1
Options (5)
Rules (11)
Whispers of Madness
• If Bound Samus has been placed in Reserves and has not yet arrived on the battlefield, Reserves rolls made by an opposing player to bring units into play from Reserve are modified by -1. This modifier does not stack with any other negative modifiers to Reserves rolls – use the highest single modifier instead.
• Any model within 18" of Bound Samus must reduce its Leadership by -2 when making Psychic checks. This modifier is cumulative with other effects that reduce Leadership for the purposes of making Psychic checks.
• While locked in combat, Bound Samus increases the value of its Fear (1) special rule to Fear (2).
Bound Malefica
Units entirely composed of models with the Bound Malefica special rule are considered to be part of the Ruinstorm Daemon Army List for the purposes of any special rule which allows Ruinstorm Daemon units to be included in a Detachment drawn from a different Army List, or which grants Ruinstorm Daemon units an alternative method of deploying from Reserves, such as the Legion Esoterist’s Breach the Veil Psychic Power or High Chaplain Erebus’ Harbinger of Chaos special rule (see page 321 of the Liber Hereticus: Traitor Legiones Astartes Army Book). Units selected in this manner retain the Agents of the Warmaster Faction and Bound Daemons Sub-faction.
Move Through Cover
A unit that contains only models with this special rule suffers no penalty for moving or charging through Difficult Terrain.
Traitor
A model with this special rule may only be included in an army that has the Traitor Allegiance.
Æthereal Invulnerability (X)
A model with this special rule gains an Invulnerable Save equal to the value listed in brackets. This Invulnerable Save cannot be taken against attacks made with weapons with the Force special rule.
Empyrean Avatar
When a model with this special rule suffers an unsaved Wound with the Instant Death special rule, it is not immediately removed as a casualty, but instead loses D3 Wounds instead of one for each unsaved Wound with the Instant Death special rule inflicted on it.
Eternal Warrior
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Bulky (X)
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.

For example, a unit comprised of five models all of which have the Bulky (3) special rule, would count as 15 models when attempting to Embark on a Transport Vehicle or when deciding if they outnumber an enemy unit.
Fleet (X)
A unit composed entirely of models with this special rule gains a bonus to all Run moves, any distance moved as part of a Reaction and as a modifier to all rolls made to determine Charge Distances equal to the value in brackets listed after the special rule. For example, a unit composed entirely of models with the Fleet (2) special rule would add +2 to all Run moves it makes, +2 to all distances moved as part of a Reaction and add a +2 modifier to any Charge Moves made.

If a unit is composed entirely of models with this special rule, but the models have different versions of this special rule, then the unit must use the lowest Fleet value included in the unit (for example, a unit of ten models in which nine models have Fleet (2) and one model has Fleet (4) would use the Fleet (2) special rule).
It Will Not Die (X)
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but that has not been removed as a casualty or destroyed. On a roll equal to or greater than the number in brackets associated with the special rule, that model regains a Wound, or Hull Point, lost earlier in the game. For example, a model with It Will Not Die (5+) would regain a lost Wound on the roll of a 5 or more.
Rage (X)
In a turn in which a model with this special rule Charges into combat, it gains a number of Attacks equal to the value of X for Charging, rather than +1. A model that has made a Disordered Charge that turn receives no benefit from Rage (see page 182).

Profiles:

Unit MoveWSBSSTWIALdSave
Bound Samus

8

6

5

8

7

7

7

4

9

3+

Daemon (Bound, Monstrous, Character, Unique)

Used By (2)