Serpentine Daemonform

(Rule)
Description: In the wake of his physical being becoming a vessel for the powers of the Warp, Fulgrim’s form became nigh indestructible. Despite his virtual immortality, Fulgrim’s monstrous pride often ensured that should a foe threaten to best him, he would dramatically leave the battlefield, denying them the satisfaction of besting him in combat.      Fulgrim Transfigured’s Serpentine Daemonform provides a 2+ Armour Save and a 4+ Invulnerable Save. Additionally, while Fulgrim Transfigured has four or fewer wounds, add +1 to dice rolls made for his It Will Not Die (X) Special Rule.     If, at the start of any of their player turns, Fulgrim Transfigured has two or fewer Wounds and is not locked in combat, his controlling player may choose to remove Fulgrim Transfigured from play as a casualty. If Fulgrim Transfigured is removed from play in this manner, the opposing player achieves no Objectives or Secondary Objectives that would otherwise be scored by removing Fulgrim Transfigured as a casualty