Description: If a mission has the Night Fighting special rule, either player can declare that they wish to fight the battle at night. If either player does so, roll a D6 before deployment: on a 2+, the Night Fighting special rule is in effect during Game Turn 1. At the beginning of Game Turn 2, roll a D6, on the score of a 4+ the Night Fighting special rule is in effect during Game Turn 2 as well. At the end of Game Turn 2, all effects of the Night Fighting special rule cease, and the special rule no longer has any effect, unless another special rule states otherwise. While the Night Fighting special rule is in effect, all units on the battlefield are affected by the following conditions:
• All units suffer a -1 penalty to their Leadership and Ballistic Skill.
• No unit may draw line of sight to any unit that is more than 24" away. Barrage weapons targeting units more than 24" away must re-roll all results of ‘Hit’ on the
Scatter dice.
The penalty to Leadership is ignored by any unit with the Fearless or Stubborn special rules. A Primarch unit, or any unit with the Night Vision special rule ignores both the penalties to Leadership and Ballistic Skill and the restrictions on drawing line of sight to other units.