Description: Once all models have been deployed, but before the beginning of either player’s first turn, the controlling player must roll once for each unit that contains any eligible models on the table below:
D6 Effect
1 The unit begins the battle Pinned – this overrides any rule which would normally allow a unit to ignore being Pinned (such as the Cavalry Unit Type or the Marcher Lord Warlord Trait). If the unit is Embarked on a model with the Transport Unit Sub-type then it must make an immediate Emergency Disembarkation and is then Pinned. Units that are in Reserve ignore this effect and suffer no penalty or benefit when they enter play.
2-5 All eligible models in the unit with the Infantry or Cavalry Unit Types gain one of the following special rules, selected by the controlling player, for the duration of the battle: Fleet (2), Move Through Cover or Night Vision.
6 All eligible models in the unit with the Infantry or Cavalry Unit Types gain one of the following special rules, selected by the controlling player, for the duration of the battle: Relentless, Stubborn, Adamantium Will (6+) or all of the special rules presented for result 2-5 (i.e., Fleet (2), Move Through Cover and Night Vision).
BS NOTE (This Provenance cannot be taken in conjunction with the Cyber-augment or Tainted Flesh Provenance. See relevant Provenance.)