Myrmidon Axe

(Entry)
Type: upgrade
EntryId: df78-6567-879f-c96a
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Sunder
Attacks with this special rule may re-roll failed Armour Penetration rolls against Vehicles and Buildings (both with Shooting Attacks and in close combat) and re-roll Glancing Hits, in an attempt to instead get a Penetrating Hit, but the second result must be kept.
Two-handed
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons (see page 177).
Unwieldy
A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or Monstrous sub-type.

Profiles:

Weapon RangeStrengthAPType
Myrmidon Axe

-

+2

2

Melee, Sunder, Two-handed, Unwieldy