Mechanicum Acastus Knight Asterius

(Entry)
Type: unit
Categories: Knight Sub-type
EntryId: ccc2-5689-4796-61b4
Hidden: false
Costs: 625 Pts
Options (4)
Arm Mounted Twin-Linked Heavy Conversion Beam Cannon:
Hull (Front) Mounted Karacnos Mortar Battery:
Hull (Front) Mounted Volkite Culverin:
Rules (4)
Catastrophic Explosion
When destroyed, a model with this special rule resolves Catastrophic Damage at AP 2
It Will Not Die (X)
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but that has not been removed as a casualty or destroyed. On a roll equal to or greater than the number in brackets associated with the special rule, that model regains a Wound, or Hull Point, lost earlier in the game. For example, a model with It Will Not Die (5+) would regain a lost Wound on the roll of a 5 or more.
Night Vision
A unit that contains at least one model with this special rule ignores the effects of Night Fighting (see page 308) and no model may make Shrouded rolls to negate Wounds inflicted by their attacks.
Macro-extinction Targeting Protocols
When making Shooting Attacks against targets with the Super-heavy Vehicle, Knight or Titan Unit Types or the Monstrous Sub-type, a model with this special rule counts all of its ranged weapons as twin-linked.

Profiles:

Knights and Titans Unit TypeMoveWSBSSFrontSideRearIAHP
Mechanicum Acastus Knight Asterius

Vehicle (Knight)

12

4

4

10

14

13

12

3

3

9

Used By (1)
Mechanicum(Catalogue)