It Will Not Die (X) At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but that has not been removed as a casualty or destroyed. On a roll equal to or greater than the number in brackets associated with the special rule, that model regains a Wound, or Hull Point, lost earlier in the game. For example, a model with It Will Not Die (5+) would regain a lost Wound on the roll of a 5 or more.
Reactor Meltdown (X) When a model with this special rule is destroyed, the damage caused by its Catastrophic Damage is altered depending on the value of (X) in the version of this special rule as follows:
Magna: When destroyed, a model with this special rule resolves Hits caused by Catastrophic Damage as Destroyer attacks.
Major: When destroyed, a model with this special rule resolves Hits caused by Catastrophic Damage as Destroyer attacks at AP2.
Maxima :When destroyed, a model with this special rule resolves Hits caused by Catastrophic Damage as Destroyer attacks at AP2, and doubles the range of the Catastrophic Damage effect.