Vheren Ashurhaddon

(Unit)
Type: unit
Category: HQ:
Categories: Infantry:, Legiones Astartes, HQ:, Unit:, Compulsory HQ:
LinkId: b4bb-4e3c-f0f8-659e
Hidden: false
Costs: 205 Pts

Constraints:

max(force): 1
max(roster): 1
Options (11)
Rules (7)
The First Reaver
A single Reaver Attack Squad may be selected as part of the same choice as Vheren Ashurhaddon. A unit selected in this manner is considered a ‘Retinue Squad’ and Vherren Ashurhaddon is referred to as the Retinue Squad’s Leader for the purposes of this special rule. The Retinue Squad does not use up a Force Organisation slot and is considered part of the same unit as Vheren Ashurhaddon. The Retinue Squad must be deployed with Vheren Ashurhaddon deployed as part of the unit and Vheren Ashurhaddon may not voluntarily leave the Retinue Squad during play. A Reaver Attack Squad selected in this manner gains the Line Unit Sub-type. Note that no model may select more than one Retinue Squad as part of the same choice, even if more than one option for such a unit is available.
Battle-Hardened (X)
For the purposes of whether or not attacks of a Strength twice this model’s Toughness value inflict Instant Death, this model’s Toughness is increased by X, where X is the value in brackets after the name of this special rule. If, for any reason, this special rule does not provide a value, then consider the value of X to be 1. This special rule does not alter the scores needed by To Wound rolls or any other Test or Check.
Relentless
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Precision Shots (X)
If a model with this special rule, or attacking with a weapon with this special rule, rolls equal to or higher than the value in brackets when making a To Hit roll as part of a Shooting Attack, that shot is a ‘Precision Shot’. For example, if a model with the Precision Shots (4+) special rule rolls a 4 or higher when making a To Hit roll, then that attack is a Precision Shot.
Wounds from Precision Shots are allocated against a model (or models) of the attacking player’s choice in the target unit, as long as the target model is in range and line of sight of the attacking model, rather than following the normal rules for Wound allocation.
Note that Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.
Precision Strikes (X)
If a model with this special rule, or attacking with a weapon with this special rule, rolls equal to or higher than the value in brackets when making a To Hit roll as part of a melee attack, that hit is a ‘Precision Strike’. For example, if a model with the Precision Strikes (4+) special rule rolls a 4 or higher when making a To Hit roll, then that attack is a Precision Strike.
Wounds from Precision Strikes are allocated against a model (or models) of the attacking player’s choice in the target unit, as long as that model is engaged in combat with the attacking model’s unit, rather than following the normal rules for Wound allocation.
Counter-Attack (X)
If a unit contains at least one model with this special rule, and that unit is Charged, every model with the Counterattack special rule gains a number of additional Attacks equal to the value in brackets listed as part of this special rule. If no value is listed then the unit gains +1 Attack.
If, when Charged, the unit was already locked in combat or has made the Hold the Line Reaction, the Counterattack special rule has no effect.
Traitor
A model with this special rule may only be included in an army that has the Traitor Allegiance.

Modifiers:

set hidden true
0 selections of Traitor in force (recursive)
Used By (1)