Seeker Squad

(Unit)
Type: unit
Category: Troops:
Categories: Legiones Astartes, Infantry:, Unit:, Troops:
LinkId: 1f21-083f-ed75-5d38
Hidden: true
Costs: 45 Pts
Options (9)
0) The entire unit may take::
Rules (5)
Infiltrate
You may choose to deploy units that contain at least one model with this special rule last, after all other units (friend and foe) have been deployed. If both players have such units and choose to do so, the players roll off and the winner decides who goes first, then alternate deploying these units.

Units that Infiltrate in this way can be set up anywhere on the battlefield that is more than 9" from any enemy unit, as long as no deployed enemy unit can draw line of sight to them. This includes in a Building (see page 224), as long as the Building is more than 9" from any enemy unit. Alternatively, they can be set up anywhere on the battlefield more than 12" from any enemy unit, even in plain sight.
If a unit with Infiltrate deploys inside a Dedicated Transport, the same rules apply when deploying their Transport.
A unit that deploys using these rules cannot Charge in their first turn.
Having Infiltrate also confers the Outflank special rule to units of Infiltrators that are kept as Reserves (see page 309).

Infiltrate and Scout
If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then redeploy as per the Scout special rule.

Independent Characters and Infiltrate
An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa.
Marked For Death
At the start of the battle, once both armies have set up all their models, including any units with the Infiltrator special rules, a single enemy unit may be chosen by a player that controls any models with this special rule - this unit is considered 'marked for death'. When any models with this special rule controlled by that player are used to make an attack of any kind against the eney unit their controlling player has 'marked for death', all failed To Wound rolls of '1' may be re-rolled.
Precision Shots (X)
If a model with this special rule, or attacking with a weapon with this special rule, rolls equal to or higher than the value in brackets when making a To Hit roll as part of a Shooting Attack, that shot is a ‘Precision Shot’. For example, if a model with the Precision Shots (4+) special rule rolls a 4 or higher when making a To Hit roll, then that attack is a Precision Shot.
Wounds from Precision Shots are allocated against a model (or models) of the attacking player’s choice in the target unit, as long as the target model is in range and line of sight of the attacking model, rather than following the normal rules for Wound allocation.
Note that Snap Shots and shots from weapons that scatter, or do not roll To Hit, can never be Precision Shots.
Outflank
A unit made up entirely of models with this special rule may perform a Flanking Assault as described on page 311. Certain Faction or unit special rules may present other options for the deployment of units with the Outflank special unit.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy 
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Modifiers:

add category Compulsory Troops:
or
1 selections of Serpent's Bane (DA) in force (recursive)
1 selections of Recon Company in force (recursive)
add category Corrupted Sub-type:
or
1 selections of The Spreading Corruption in Seeker Squad (recursive)
1 selections of Dark Channeling in Seeker Squad (recursive)
add category Infantry Only
and
1 selections of The Crimson Path (WE) in force (recursive)
0 selections of 1) Dedicated Transport: in Seeker Squad (recursive)
add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Dreadnought Fast Attack
1 selections of Fury Of The Ancients in force (recursive)
add category Non-Infantry Only
and
1 selections of The Crimson Path (WE) in force (recursive)
1+ selections of 1) Dedicated Transport: in Seeker Squad (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden false
1 selections of Recon Company in force (recursive)
Used By (1)