Judicar Aster Crohne

(Unit)
Type: unit
Category: HQ:
Categories: Infantry:, Legiones Astartes, HQ:, Compulsory HQ:, Unit:
LinkId: 8a1e-4de2-5a75-956f
Hidden: false
Costs: 155 Pts
Options (10)
Rules (7)
Ghost of Saiph
The first time Judiciar Aster Crohne loses his last wound, or otherwise removed as a casualty, roll a D6. On a 4+, he is placed in Reserves with a single Wound remaining instead of being removed or destroyed. If he enters Reserves on or after turn 4, then he may enter play automatically at the start of the controlling player’s following turn.
Virtue of Judgement
At the start of the battle, once both players have deployed their armies, including any units with the Infiltrator special rule, Judiciar Aster Crohne’s controlling player may select D3 enemy units – these units are considered ‘Marked for Judgement’. Judiciar Aster Crohne, Blood Angels Angel’s Tears, Legion Destroyers or Legion Mortalis Destroyers with the Legiones Astartes (Blood Angels) special rule in the Detachment that Judiciar Aster Crohne is part of, gain the Shred special rule when making attacks with a weapon with the Flame type, against units that are Marked for Judgement.
Legiones Astartes (Blood Angels)
Encarmine Fury: All models with the Legiones Astartes (Blood Angels) special rule require one lower result To Wound than they would normally, to a minimum of 2+, on any turn in which they are part of a successful Charge against an enemy unit even if that Charge is counted as Disordered. This effect applies regardless of the weapon they are using (for example, if using a Str 4 Melee weapon and attacking a target with a Toughness of 4, the Blood Angel will require a 3+ To Wound, rather than the usual 4+). In addition, any Vehicle with the Legiones Astartes (Blood Angels) special rule that makes a Ram Attack increases the Strength of any Hits inflicted by +1, to a maximum of Strength 10.
Scout
After both sides have deployed (including Infiltrators), but before the first player begins their first turn, a unit containing at least one model with this special rule can choose to redeploy. If the unit is Infantry, Artillery, Dreadnought or Automata, each model can redeploy anywhere entirely within 6" of its current position. If it is any other Unit Type, each model can instead redeploy anywhere entirely within 12" of its current position. During this redeployment, Scouts can move outside the owning player’s Deployment Zone, but must remain more than 9" away from any enemy unit. A unit that makes a Scout redeployment cannot Charge in the first Game Turn. A unit cannot Embark or Disembark as part of a Scout redeployment.

If both sides have Scouts, roll off; the winner decides who redeploys first. Then alternate redeploying Scout units one at a time. If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though a Disembarkation cannot be performed as part of the redeployment). Note that a Transport with this special rule does not lose it if a unit without this special rule is Embarked upon it. Having Scout also confers the Outflank special rule to units of Scouts that are kept as Reserves (see page 309).

Infiltrate and Scout
If a unit has both the Infiltrate and Scout special rules, that unit can deploy as per the Infiltrate special rule and then redeploy as per the Scout special rule.
Counter-Attack (X)
If a unit contains at least one model with this special rule, and that unit is Charged, every model with the Counterattack special rule gains a number of additional Attacks equal to the value in brackets listed as part of this special rule. If no value is listed then the unit gains +1 Attack.
If, when Charged, the unit was already locked in combat or has made the Hold the Line Reaction, the Counterattack special rule has no effect.
Loyalist
A model with thisspecial rule may only be included in an army that has the Loyalist Allegiance.
Bitter Duty
A unit that includes any models with this special rule may not be joined by any model that does not also have this special rule (this includes Legion Techmarines and Legion Apothecaries, which may not be assigned to a unit with this special rule unless they also have this special rule).

Modifiers:

remove category Compulsory HQ:
1 selections of The Day Of Revelation (BA) in force (recursive)
set hidden true
or
0 selections of Loyalist in force (recursive)
0 selections of Legacy Units On in roster (recursive)
Used By (1)