Rhino Transport

(Entry)
Type: unit
Categories: Legiones Astartes, Vehicle:, Transport Sub-type:
LinkId: e8da-f2f2-d054-b378
Hidden: false
Costs: 35 Pts
Options (4)
Rules (3)
Repair
In any of the controlling player’s Shooting phases, instead of making any Shooting Attacks with a model with this special rule, the controlling player may instead roll a D6. On the roll of a ‘4’ or more, a damage result of Immobilised that has been inflicted on this model may be removed but no Hull Points are returned.
Infantry Transport
No model with any versions of the Bulky special rule may Embark on a model that has this special rule.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy 
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.

Profiles:

Vehicle Unit TypeMoveBSFrontSideRearHPTransport Capacity
Legion Rhino Transport

Vehicle (Transport)

14

4

11

11

10

3

12

A Legion Rhino Transport has one Access Point on each side of the hull and one at the rear.

Modifiers:

add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Flying Vehicle
1 selections of Angel's Wrath^ in force (recursive)
add category Non-Flying/Fast/Skimmer Vehicle
1 selections of Sky-Hunter Phalanx in force (recursive)
append name (Reserve Only)
1 selections of Hammerfall Strike Force (IF) in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden true
1+ selections of Mortalis Assault FoC in force (recursive)
set hidden true
or
1 selections of Angel's Wrath^ in force (recursive)
1 selections of Sky-Hunter Phalanx in force (recursive)
1 selections of Underworld Assault^ in force (recursive)
Used By (31)