Tarantula Sentry Gun Battery

(Unit)
Type: unit
Category: Fast Attack:
Categories: Legiones Astartes, Artillery Sub-type:, Fast Attack:, Unit:
LinkId: 4d8c-dee2-eca3-f946
Hidden: true
Costs: -20 Pts
Options (3)
All Tarantula Sentry Guns in the unit may take::
Rules (6)
Automated Artillery Sub-type
The following rules apply to all models with the Automated Artillery Sub-type:

• A unit that includes one or more models with the Automated Artillery Sub-type may not Run, declare or otherwise make Charge moves, and may only make the Interceptor Advanced Reaction.
• A unit that includes one or more models with the Automated Artillery Sub-type may not make Sweeping Advances and if targeted by a Sweeping Advance automatically fails without rolling any dice and is destroyed.
• A unit that includes one or more models with this Unit Sub-type may never hold or deny an Objective.
Bulky (X)
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.

For example, a unit comprised of five models all of which have the Bulky (3) special rule, would count as 15 models when attempting to Embark on a Transport Vehicle or when deciding if they outnumber an enemy unit.
Sentry Protocols
A unit that includes any models with this special rule must make a Shooting Attack targeting the enemy unit which has the closest model in line of sight to any model in the attacking unit in the controlling player’s Shooting phase.
Firing Protocols (X)
When making a Shooting Attack, a model with this special rule may attack with a number of different weapons equal to the value of this special rule. This rule does not allow a single weapon to be attacked with more than once, and only applies if the model is equipped with more than one weapon. For example, as part of a single Shooting Attack, a model with the Firing Protocols (2) special rule may attack with up to two different weapons.
Legiones Hereticus (Emperor’s Children)
Lords of Profligacy 
After a Shooting Attack has been resolved against a unit composed entirely of models with this special rule, if that unit is not Falling Back, its controlling player can choose for it to become Stupefied. If a unit becomes Stupefied while Pinned or affected by the Blind or Concussive (X) special rules, it ignores the effects of these while Stupefied.

Stupefied
A unit that is Stupefied can only fire Snap Shots and cannot make Reactions in any Phase. If a unit that is Stupefied has a Charge declared for it, then that Charge is always considered to be Disordered. Furthermore, whilst Stupefied, all models in that unit increase their Strength Characteristic by +1 and when a model in a Stupefied unit suffers an unsaved Wound, it can make a special Stupefied roll to ignore it. Stupefied rolls may not be taken against attacks that have the Instant Death special rule. Roll a D6 each time an unsaved Wound is suffered. On a 6+, the unsaved Wound is ignored. On any other result the Wound is applied as normal. Add 1 to Stupefied rolls made for units which have the Fearless special rule. A Stupefied roll is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
At the end of its controlling player’s following turn, the unit is no longer Stupefied. Whilst it is Stupefied, a unit does not take further Morale checks in the Movement phase or Shooting phase and cannot be Pinned. If the unit is forced to move, for example, if it has to Fall Back, it is no longer Stupefied. If assaulted, the unit will fight as usual, but enemy units do not receive the Initiative penalty for having Charged a unit through Difficult Terrain, even if the Stupefied unit is in Difficult Terrain. If a unit becomes Stupefied while making a Charge, then that Charge continues as normal, but is automatically counted as Disordered. Units that are locked in combat can be Stupefied, but take Morale checks in the Assault phase as normal and if forced to Fall Back are no longer Stupefied.
Fearless
Units with one or more models with the Fearless special rule automatically pass Pinning tests. Regroup tests and Morale checks.In addition, models with the Fearless special rule ignore the effects of the Fear special rule.

However, units containing one or more models with the Fearless special rule cannot use any Reactions that grant a Cover Save, Armour Save or Invulnerable Save, and cannot choose to fail a Morale check due to the Our Weapons Are Useless special rule (see page 188). If a unit has become Pinned and then gains the Fearless special rule,all the effects of being Pinned are immediately cancelled.

Modifiers:

add category Corrupted Sub-type:
or
1 selections of Dark Channeling in Tarantula Sentry Gun Battery (recursive)
add category Infantry Only
1 selections of The Crimson Path (WE) in force (recursive)
add category Legiones Hereticus
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
add category Non-Dreadnought Fast Attack
1 selections of Fury Of The Ancients in force (recursive)
add category Templar Assault / Stone Guantlet (Troops = Max Elite+FA)
or
1 selections of The Stone Gauntlet (IF) in force (recursive)
1 selections of Templar Assault (IF) in force (recursive)
remove category Legiones Astartes
1 selections of III: Emperor's Children (Legion Hereticus) in force (recursive)
set hidden false
and
1+ selections of Legacy Units On in roster (recursive)
0 selections of Armoured Spearhead^ in force (recursive)
set hidden true
or
1 selections of Armoured Spearhead^ in force (recursive)
1 selections of The Day Of Revelation (BA) in force (recursive)
1 selections of The Maru Skara (EC) in force (recursive)
1 selections of Last Of The Serrated Sun (WB) in force (recursive)
Used By (18)
LA - X: Iron Hands(Catalogue)