Ymira Class Stasis Bombs

(Entry)
Type: upgrade
EntryId: 8fbd-8f9c-1880-dc48
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Wargear Item
Ymira Class Stasis Bombs:

Any units which successfully Charges a unit that includes one or more models with Ymira Class Stasis Bombs must make a Disordered Charge. In addition, the controlling player of a unit that includes any models with Ymira Class Stasis Bombs may choose to activate the Ymira Class Stasis Bombs when declaring a Charge for that unit, before any dice are rolled to determine Charge Distance. The Ymira Class Stasis Bombs remain activated until the start of the controlling player's next turn, and may be activated again if another Charge is later declared for that unit. Whilst activated, all models with Ymira Class Stasis Bombs must add both Fleshbane and Gets Hot special rule to all attacks made during the Fight Sub-phase. All Wounds inflicted by the Gets Hot special rule on a model with an activated Ymira Class Stasis Bomb are resolved using the AP value of the weapon the model with Ymira Class Stasis Bombs is using to attack.