Firewing Enigmatii

(Entry)
Type: model
EntryId: 9549-9717-b59c-3f41
Hidden: false
Costs: 25 Pts

Constraints:

min: 3
max: 3
Options (5)
Rules (5)
Chosen Warriors
A model with this special rule may issue and accept Challenges as if it had the Character type. Note that this does not allow a model with this special rule to use any other special rules associated with the Character type.
Marked For Death
At the start of the battle, once both armies have set up all their models, including any units with the Infiltrator special rules, a single enemy unit may be chosen by a player that controls any models with this special rule - this unit is considered 'marked for death'. When any models with this special rule controlled by that player are used to make an attack of any kind against the eney unit their controlling player has 'marked for death', all failed To Wound rolls of '1' may be re-rolled.
Outflank
A unit made up entirely of models with this special rule may perform a Flanking Assault as described on page 311. Certain Faction or unit special rules may present other options for the deployment of units with the Outflank special unit.
Firewing
All models in a unit under the effect of this Hexagrammaton Unit Sub-type gain a bonus of +1 To Wound when attacking a unit that contains at least one model with the Independent Character special rule.
Legion Warhawk Jump Pack
At the start of the controlling player's Movement phase a model with the Legion Warhawk jump pack may set its Move Characteristic to a value of 12 for the duration of the controlling player's turn (sometimes referred to as 'activating' the jump pack). This allows a model with a Warhawk jump pack to move up to 12", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 12 (including the bonus to Charge distance). In addition, all models with a Warhawk jump pack that have been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain test as normal when beginning or ending their Movement in Dangerous Terrain. A model with an activated Legion Warhawk jump pack treats all Difficult Terrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty - but must end its Movement at least 1" away from any model from another unit.

A model with a Legion Warhawk jump pack may still Run if it would normally be able to Run (this does not allow units that include any models with the Heavy Sub-type to Run). When making a Run move for a model with an activated Legion Warhawk jump pack, add the Initiative Characteristic of the model to 12 to determine how far it may move - the model ignores terrain and models from other units while making a Run move with a Legion Warhawk jump pack as previously noted, but may not make Shooting Attacks of declare a Charge in the same turn in which it has Run as per the normal rules for Running.

Any model with a Legion Warhawk jump pack also gainst the Bulky (2), Hamer of Wrath (1) and Deep Strike special rules - if it already has the Bulky (2) special rules, it gainst the Bulky (3) special rules instead.

During a Reaction made in any Phase, a player may not choose to activate a model's Legion Warhawk jump pack to gain any bonus to its Movement Characteristic.

Profiles:

Unit Unit TypeMoveWSBSSTWIALdSave
Firewing Enigmatii

Infantry (Firewing)

7

5

4

4

4

2

5

3

9

3+