Rapier

(Entry)
Type: upgrade
EntryId: d00b-36ce-4a76-5f96
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Militia Artillerists
A Militia Rapier Battery must have one Militia Gunner per Rapier Carrier in order for all Rapier Carriers to make Shooting Attacks in the Shooting phase. If, at the start of any of the controlling player’s Shooting phases, the Rapier Battery contains fewer Militia Gunners than Rapier Carriers, then only a number of Rapier Carriers equal to the number of Militia Gunners may make Shooting Attacks in that Shooting phase.
Bulky (X)
Bulky models count as a number of models equal to the value X in brackets after the rule’s name for the purposes of Transport Capacity and whether a given unit outnumbers another in combat.

For example, a unit comprised of five models all of which have the Bulky (3) special rule, would count as 15 models when attempting to Embark on a Transport Vehicle or when deciding if they outnumber an enemy unit.
Relentless
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.

Profiles:

Unit MoveWSBSSTWIALdSave
Rapier

4

1

3

1

5

2

1

1

-

3+

Infantry (Artillery, Heavy)