Immaterial Wings

(Entry)
Type: upgrade
LinkId: 941f-9942-11d8-2dcd
Hidden: false

Constraints:

max: 1
min: 1

Profiles:

Wargear Item
Immaterial Wings:

At the start of the controlling player’s Movement phase, a model with immaterial wings may set its Move Characteristic to a value of 14 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ the immaterial wings). This allows a model with immaterial wings to move up to 14", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 14 (including the bonus to Charge distance). In addition, all models with immaterial wings that have been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain tests as normal when beginning or ending their Movement in Dangerous Terrain.

A model with activated immaterial wings treats all Difficult Terrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit. A model with immaterial wings may still Run if it would normally be able to Run (this does not allow units that include any models with the Heavy Sub-type to Run). When making a Run move for a model with activated immaterial wings, add the Initiative Characteristic of that model to 14 to determine how far it may move – the model ignores terrain and models from other units while making a Run move with immaterial wings as previously noted, but may not make Shooting Attacks or declare a Charge in the same turn in which it has Run as per the normal rules for Running.

Any model with immaterial wings also gains the Bulky (2) and Hammer of Wrath (1) – if it already has the Bulky (X) and/or Hammer of Wrath (X) special rule, it increases the value of X for the respective special rule by 1.

During a Reaction made in any Phase, a player may not choose to activate a model’s immaterial wings to gain any bonus to its Movement Characteristic. Any models with immaterial wings that arrive from reserve are considered to have activated their immaterial wings the turn that they enter play.

Used By (6)